Projects

Game(Hyper Reality)

Game is a application where you can interact with the game in augmented reality and get details of it on location basis.

Device we used was Mobile was used for the used to interact more efficiently.

In this project I was the software architect and the sole software developer who took care of the development in Unity.

The video or link doesn’t belong to me it’s just for show case only.

Pacemaker(AR)

Pacemaker is a application where you can interact with the Pacemaker in augmented reality and get details of it.

Device we used was Mobile was used for the used to interact more efficiently.

In this project I was the software architect and the sole software developer who took care of the development in Unity.

The video or link doesn’t belong to me it’s just for show case only.

 

Technologies used: Unity3d, MonoDevolop, Autodesk Max, Adobe Photoshop

Platform: Windows(Hololens)

CT Scanner Training(VR)

CT Scanner Training is a application where you can interact with the CT Scanner in real-scale and get trained as how real CT Scanner works.

Device we used was HTC Vive Gear was used for the used to interact more efficiently.

In this project I was the software architect and the sole software developer who took care of the development in Unity.

The video or link doesn’t belong to me it’s just for show case only.

Technologies used: Unity3d, MonoDevolop, Autodesk Max, Adobe Photoshop

Platform: Windows(Hololens)

CT Scanner Training(Hololens)

CT Scanner Training is a application where you can interact with the CT Scanner in real-scale and get trained as how real CT Scanner works.

Device we used was Hololens and gestures and voice was used for the used to interact more efficiently.

In this project I was the software architect and the sole software developer who took care of the development in Unity.

The video or link doesn’t belong to me it’s just for show case only.

Technologies used: Unity3d, MonoDevolop, Autodesk Max, Adobe Photoshop

Platform: Windows(Hololens)

 

Interactive Visualization II

Interactive Visualization II is a project of Visualization of components on 84 inch Tv with touch based based solution. Where the components where divided into groups and stages depending on that different functionalities were developed. As it say interactive and touch based the components can be touch and dragged and dropped and many other functionalities were done as per the client requirement. The below is link which gives you an idea of how it may look the actual project video cannot be shared so similar looking link is shared.

In this project I was the software architect and the sole software developer who took care of the development in Unity.

The video or link doesn’t belong to me it’s just for show case only.

Technologies used: Unity3d, MonoDevolop, Autodesk Max, Adobe Photoshop

Platform: Windows

360 Video Tour

In this project we had interactions in 360 degree video with incorporation of flat video in between.

The video was recorded by our own team.

The below link shows the 360 projects we have worked on.

In this project I was the software architect and the sole software developer who took care of the development in Unity.

http://www.imersestudios.in/

Technologies used: Unity3d, MonoDevolop, Autodesk Max, Adobe Photoshop

Platform: Android

Confidential with Sensors

In this project we used sensors with Bluetooth to get the data to perform the needful.

In this project I was the software architect for Unity part and the sole software developer for Unity part and for Database.

The below are the links of the sensor. We worked on the same sensor but on different application.

Technologies used: Unity3d, MonoDevolop, Autodesk Max, Adobe Photoshop , Android Studio, SQL lite Database

Platform: Android

Interactive Visualization

Interactive Visualization is a project of Visualization of components on 84 inch Tv with touch based based solution. Where the components where divided into groups and stages depending on that different functionalities were developed. As it say interactive and touch based the components can be touch and dragged and dropped and many other functionalities were done as per the client requirement. The below is link which gives you an idea of how it may look the actual project video cannot be shared so similar looking link is shared.

In this project I was the software architect and the sole software developer who took care of the development in Unity.

The video or link doesn’t belong to me it’s just for show case only.

Technologies used: Unity3d, MonoDevolop, Autodesk Max, Adobe Photoshop

Platform: Windows

Augmented Reality – Hyundai Getz Object Tracking(R&D to Product)

In this project a list of images are taken of the Hyundai Getz from the desired location and then from the list of images a cloud of points are created from this the object is recognized.

In this project I was the software architect and the sole software developer who took care of the development in Unity.

The below is the similar working example of the product. The link is given to show and get the understanding of how the product is and not for any other purpose.

Technologies used: Unity3d, MonoDevolop, Autodesk Max, Adobe Photoshop

Platform: Android

Home Builder(R&D to Product)

In this project we have created basic layout or plans for different Villa’s and Offices. Where the user can add furniture’s like sofa’s,bed’s, table’s,fan’s etc and the move them around and take picture’s and videos of them in both 2D and 360. It is still in the development stage so far the above is done  needs a little more tweaking in graphics and in performance. It also has the option of VR Oculus where the user can walk around the house with real scale and experience the villa.

In this project I was the software architect and the sole software developer who took care of the development in Unity.

The below is the similar working example of the product with different UI. The below video is not our or my product it is just to give an idea of how my product could be not to compare in any manner.

Technologies used: Unity3d, MonoDevolop, Autodesk Max, Adobe Photoshop

Platform: Windows

Virtual Reality with Leap Motion

This is a R&D project which was used to create gesture and handle instruction for moving objects.

In this project I was the software architect and the sole software developer who took care of the development in Unity.

The below is the similar working example of the product with different UI. The below video is not our or my product it is just to give an idea of how my product could be not to compare in any manner.

Technologies used: Unity3d, MonoDevolop, Autodesk Max, Adobe Photoshop

Platform: Android

Augmented Reality – AR to VR

This is a R&D project which was kinda hack for Halo lens.

In this project I was the software architect and the sole software developer who took care of the development in Unity.

The below is the similar working example of the product with different UI. The below video is not our or my product it is just to give an idea of how my product could be not to compare in any manner.

Technologies used: Unity3d, MonoDevolop, Autodesk Max, Adobe Photoshop

Platform: Android

Real Sense

This was also for a R&D purpose where we used it for confidential purpose.

In this project I was the software architect and the sole software developer who took care of the development in Unity.

The below is the similar working example of the product with different UI. The below video is not our or my product it is just to give an idea of how my product could be not to compare in any manner.

Technologies used: Unity3d, MonoDevolop, Autodesk Max, Adobe Photoshop

Platform: Android

Zed Stereo Camera

This was also for a R&D purpose where we used it for confidential purpose.

In this project I was the software architect and the sole software developer who took care of the development in Unity.

The below is the similar working example of the product with different UI. The below video is not our or my product it is just to give an idea of how my product could be not to compare in any manner.

Technologies used: Unity3d, MonoDevolop, Autodesk Max, Adobe Photoshop

Platform: Android

Pegboard analysis

Pegboard analysis is a virtual simulator which is used to access dexterity and to find the strategy the patients used to perform the test.In this project i have to analyse the data from the huge chunk of results collected from the test and recreate them and perform the analysis.This is available on the pc version more description can be found on the linked paper below.

Paper:Pegboard Analysis

Technologies used: Unity3d, MonoDevolop

 

Jet Racing

Jet Racing is a new concept of racing game. The game is played in canyon as fighter jet fighting and racing against each other. We also included weapons to fire opponents to win the race.This game is available in 3 versions PC , PS3 and android. In Ps3 version of the game i have created my own custom made game engine from scratch so it made me so flexible that i could flexibly handle the memory and optimise the graphics and perform the operations on it more effectively.

In the PC Version we kind of have a similar game as in Pc but with better graphics compared to PS3. In the Android version we have a mini map where the players can launch missile from the android mobile which can kill other players in the game playing from PC version. There are also special options were the players can buy special items from the local website.

This is the PS3 Version built on custom made framework and its a multi player 2 player game where two players can simultaneously play against each other.

Technologies used: C Graphics, Visual Studio 2010, ProDg Target Manger

 

The island

The island is built from terrain, and surrounded by water. Some items (such as a tree or
bridge) is on the island (the models are obtained from Turbo Squid). The environment is be lit
dynamically as the day/night cycle progresses – i.e. the sun moves through the sky and the lighting
change accordingly. Additional light sources should appear at night (e.g the moon, a fire).

Technologies used: C Graphics, Visual Studio 2010

 

Physical properties

Physical properties is be added to the various elements of the island scene, so that
collisions are detected and responded to, and so that the objects behave according to Newtonian
physics. Additional functionality is allowed the user to launch a projectile from the camera viewpoint
into the scene, and watch the effect this has as it collides with the elements of the scene. With few AI
Objects.

Technologies used: C Graphics, Visual Studio 2010

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